Quick view Details Making Robots: Science, Technology, and Engineering (Paperback) by Steven Otfinoski
Quick view Video Games: Fron Concept to Consumer by Kevin Cunningham With advanced HD graphics, motion controls, and 3-D images, video games have come a long way since their earliest days. While these games are fun to play, making them is no simple process. Readers will see how large teams of specialized workers come... View Details
Quick view Internet Security: From Concept to Consumer by Nel Yomtov While the modern Internet offers an unprecedented level of global communication, it has also opened up the possibility of brand-new forms of crime. Readers will discover how some of todays top computer experts are working to protect Internet users from... View Details
Quick view Apps: From Concet to Consumer by Josh Gregory In recent years, mobile devices have blown up in a big way. As more and more people have jumped into the smart phone revolution and traded their laptops for tablets, mobile apps have become big business. Readers will learn how the first mobile apps were... View Details
Quick view Animation: From Concept to Consumer by Josh Gregory From early successes such as Steamboat Willie and the Merrie Melodies series to modern masterpieces such as WALL-E and Spirited Away, the world of animated film and television has come a long way since its beginning. Readers will trace the history of... View Details
Quick view 3D Printing: Science, Technology, Engineering by Steven Oftinoski The idea of downloading and printing out a three-dimensional physical object using a personal computer might seem like something out of a science fiction story. However, the latest 3D printing technology is making this incredible dream into a reality... View Details
Quick view Television: From Concept to Consumer by Steven Oftinoski Whether you like to watch live broadcasts of your local sports teams, discuss the results of the latest reality shows with your friends, or stream shows on your laptop, you probably have a wide range of TV shows that you like to watch. Readers will find... View Details
Quick view Software Development: Science, Technology, Engineering by Wil Mara From the simple applications that people use every day to specialized professional software, all computer programs are the result of hard work and creativity. Readers will find out how the members of a software development team work together to create... View Details
Quick view Making Robots: Science, Technology, and Engineering (Paperback) by Steven Otfinoski From durable robots that can weather the intense heat inside a volcano and gather important research data to high-tech humanoids that can carry on conversations with people, today's boldest robotics innovations are changing the way we think about... View Details
Quick view Computer Graphics: From Concept to Consumer by Kevin Cunningham Advances in computer graphics have led to the creation of stunning animated films, thrilling special effects, and video games that look just like real life. Readers will discover how computer graphics designers take advantage of the latest technology to... View Details
Quick view Digital Dangers (Paperback) by Rachel Stuckey This insightful book examines the dangers to young people navigating the digital world. Topics include sexting, cyber bullying, the danger of online predators, and other threats in an electronic environment. Tips for protecting your privacy and using... View Details
Quick view Piracy by Lynn Peppas This modern-day pirate tale details the recent hijacking and daring rescue of the Maersk Alabama and places its gripping story in context with the evolution of piracy on the high seas. View Details
Quick view Super Social Media and Awesome Online Safety by Clive Gifford This important book explains how the code behind social media networks connects people around the world. Young readers will learn how networks are built using algorithms, how they communicate using messaging systems, and how privacy settings, IP... View Details