Product Description
Each chapter introduces a new game as well as step-by-step explanations of how the code works. As you build games like Reversi, Hangman, Tic-Tac-Toe, Dragon Realm, Guess the Number, Jokes, Dodger, Bagels, and Sonar, you'll learn how programmers turn their game ideas into reality. You'll also find chapters on game refinements like collision detection and input, Cartesian coordinates, artificial intelligence simulation, sounds and images, debuggers, and cryptography, to help you take your game programming to the next level.Product Videos
Custom Field
Author Al Sweigart
Binding Paperback
Language English
Book Type Nonfiction
Grade Content 4
Subject Computer Programming
Copyright 2016